We have a number of national and international recognitions of our 3D software products, which are described below. The original content may be viewed in the reference hyperlinks given.

 

 

 

1.       Moon Struck Demo Version was released in the popular game magazine SKOAR! (Mar - May 2006 issue, Game zone DVD) in March 2006. (Please see the DVD interface images below)

 

 

2.       The same Demo Version has been released in the popular tech magazine DIGIT in the JUNE 2006 DVD. (Please see the DVD interface images below)

 

 

3.       A report on the products has been published in the popular Bengali newspaper ANANDABAZAR PATRIKA (page 3, 31 July 2006).

http://archives.anandabazar.com/archive/1060731/31bus4.htm

 

 

4.       The team interview was nationally published in the January 2007 issue of the popular Indian game magazine SKOAR! (Please see the scanned images below)

 

 

5.       We have business offer from the CEO of a British publisher Alten8 Ltd. who have downloaded & evaluated the demo, and informed us that they can sell at least 1, 00,000 copies in European & Australian continents. (Please see the document below)

 

 

6.       We have business offer from another British publisher Dusk2DawnInteractive Ltd. who have downloaded & evaluated the demo, and offered a business proposal in three modes for the full version. (Please see the document below)

 

 

7.       A report on our products has been published in the popular English newspaper THE TELEGRAPH (page 12, t2, 16.11.2007) www.telegraphindia.com/1071116/asp/entertainment/story_8556450.asp

 

 

8.       Our physics simulation 3D-game-demo 'Bonny Ball' was the 'WORLDWIDE-WINNER of the week'[26 June 2008 to 2 July 2008] in worldwide game competition organized by hardware giant INTEL CORPORATION. 

http://softwarecontests.intel.com/gamedemo/entrydetail.php?entryid=219

 

 

9.       Our 3D-shooter-game-demo 'MOON STRUCK' was the 'WORLDWIDE-WINNER of the week' [19.06.2008-25.06.2008] in worldwide game competition organized by hardware giant INTEL CORPORATION.

http://softwarecontests.intel.com/gamedemo/entrydetail.php?entryid=202

 

 

10.   Our Lead Programmer Mr. Alip Kumar Saha had submitted an entry "Lens Flare Programming using 3D plains instead of sprites", which achieved the 'WORLDWIDE-WINNER of the year 2008’ with WORLD RANK #2 in the category “Judge’s Choice Award – Best Tips and Tricks on Intel® Graphics sponsored by Intel® Software Network” in worldwide game contest organized by hardware giant INTEL CORPORATION.

 

Please see the result here:

http://softwarecommunity.intel.com/articles/eng/3978.htm

or here:

http://software.intel.com/en-us/articles/spotlight-on-the-2008-intel-game-demo-contest-winners

 

11.   We are ASSOCIATE PARTNERS of INTEL CORPORATION in their “Intel Software Partner Program” on 10 November 2008.

 

The related figures & images of each publication are given at the following pages:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Publication: #1

 

 

 

 

 

 

Figure #1: First National Publication: Our game demo MOON STRUCK in the popular game magazine SKOAR! In 2006

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Publication: #2

 

 

 

 

 

 

 

 

Figure #2: Second National Publication: Our game demo MOON STRUCK in the popular tech magazine DIGIT in 2006

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Publication: #3

 

 

 

 

 

 

 

Figure #3: Third National Publication: Our game development news in the popular Bengali Newspaper ANANDABAZAR PATRIKA on 31 July 2006

 

 

 

 

 

 

 

 

 

Publication: #4

 

 

Figure #4: Fourth National Publication: Our game team interview in the popular game magazine SKOAR! In January 2007

 

 

 

 

International Recognition: #5

 

From [email protected] Thu May 25 12:04:04 2006
Return-path: <[email protected]>
Delivery-date: Thu, 25 May 2006 12:04:04 -0500
Date: Thu, 25 May 2006 12:03:16 -0500 (CDT)
Subject: Re: We are Interested

Hi,

We are in the process of rolling out the games across the UK and then onto
other countries across Europe, Australia, it is hard to give an exact
figure, some games might sell only a 1000 units, others tens of
thousands, one company buys off us in minimum orders of 20,000 units. One
very large chain we are talking to at the moment wants to buy games, for
a very low profit margin, but it will buy them at 100,000 units a time!

So I am sure we can make you some good money, which can then be used for
future titles!

Online shops like Amazon take say 400 units at a time , and then reorder
as they sell , this could once a month , once a week or even every day ,
there is no hard and fast rule on sales sorry to say !

Online digital distribution sales are just starting to pick up, we have
several very good contracts in place already, and several more big ones
being done currently, this will bring in some very good revenue also,
but it is too early to give accurate figures on this.

Hope that helps, when you have taken a look at the contract let me know,
if there are specific issues, we can discuss them.

Regards
Paul




> Quoting Alten8 Limited <[email protected]> :
>
>> Hi
>>
>> Yes, the game looks pretty good guys! I am sure with a little bit of
>> work / help from us to modify the text a little to make the English grammar a
>> little bit (nothing major, just a few grammar mistakes) then it could
>> be a good commercial title.
>> If you guys are happy to work with us on a 50/50 (50%) profit share we
>> would like to publish the game for you.
>> Please find attached a GENERIC contract for you to take a look at, if
>> you are interested we can then proceed further, if there are specific
>> issues with the contract tell me we can discuss them, as this is a Generic one.
>> But we are confident we could do you some good sales, and also rise
>> your worldwide profile as well for future titles.
>>
>> We look forward to hearing from you.
>> Regards
>>
>> Paul Andrews
>> Director (CEO)
>> Alten8 Limited


http://www.alten8.com/
http://www.retro-soft.co.uk/
http://www.download-trader.com/
http://www.retro-trader.com/
http://www.retrotrader.com/

 

Figure #5: First International Offer: Business proposal from the International UK based game publisher Alten8 in May 2006

 

International Recognition: #6

 

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Date:  Mon, 29 May 2006 22:50:54 +0100 [Tuesday, 30 May 2006 03:20:54 AM IST]

From: [email protected]

Subject:  RE: Business Proposal for Publishing 3D Game

Hi there,

Thanks for the links, we'll get onto downloading them.

The demo is the playable code that we need. All too often, we have been
shown some screenshots and are then asked if we want to publish the
game. As you'll know, screenshots do not give you a good idea of what a
game is like. That is the only reason for asking for playable code.

Advance and royalty is ok with us if we should wish to progress a deal.
What sort of sum and % are you looking for?

Regards

Neil

Neil Cotton
Director
Dusk2Dawn Interactive Limited



Quoting Neil Cotton

> Hi there,
>
> Thanks for your email informing us of your projects. We're always
> happy to look at new games for possible publishing.
>
> The UK market is a little unsettled after a bad Christmas period, so
> sales in the country are lower than normal. However, we are still
> pleased to look at your titles.
>
> To allow us to proceed, we'd need access to playable code and details
> of your financial expectations for - potentially - three publishing
> zones: 1 - Worldwide rights 2 - Europe only
> 3 - UK (and Ireland) only
>
> We can consider any financial model that you prefer - outright license

> purchase, advance and royalty or just royalties.
> Please stipulate which currency you are quoting.
> We ask for financial details like this to allow us fully evaluate the
> potential of your games.
> regards
>
> Neil
>
> Neil Cotton
> Publishing Director
> Dusk2Dawn Interactive Limited

 

 

 

 

Figure #6: Second International Offer: Business proposal from the International UK based game publisher Dusk2DawnInteractive in May 2006

 

 

 

Publication: #7

 

 

 

 

 

 

Figure #7: Fifth National Publication: Our game development news in the popular English Newspaper THE TELEGRAPH on 16.11.2007

 

 

 

 

 

 

 

 

 

 

 

International Recognition: #8

 

Figure #8: First International Recognition: Our game demo ‘Moon Struck’ was the 'WORLDWIDE-WINNER of the week'[19.06.2008-25.06.2008] in worldwide game competition by Intel.

 

 

 

 

 

Figure #9: Congratulations reference: http://softwarecommunity.intel.com/isn/Community/en-US/forums/thread/30257202.aspx

 

 

 

International Recognition: #9

 

Figure #10: Second International Recognition: Our game demo 'Bonny Ball' was the 'WORLDWIDE-WINNER of the week'[26 June 2008 to 2 July 2008] in worldwide game competition by Intel.

 

 

 

 

 

 

Figure #11: Congratulations reference: http://softwarecommunity.intel.com/isn/Community/en-US/forums/thread/30257655.aspx

 

 

 

 

International Recognition: #10

 

 

 

 

 

Figure #12: Intel Winners 2008 result page. Note the only Indian winning entry as World Rank Second.

http://software.intel.com/en-us/articles/spotlight-on-the-2008-intel-game-demo-contest-winners

 

 

 

Alternatively, the result may be seen here:

http://softwarecommunity.intel.com/articles/eng/3978.htm

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

International Recognition: #11

 

Figure #13: Intel’s Certificate for their “Intel Software Partner Program”

 

 

 

 

From the last one & half year we were engaged in developing an online 3D+VoIP corporate application software for our Malaysian Client UMW, which was officially launched on 15 Sept 2011.


It is the FIRST CORPORATE 3D Application in the WORLD with integrated voice chat support.



A brief on the launch....

1) The media launch on 15 Sept has been covered by 6 Malaysian news media till now. The online version of one of those, is ...
http://techcentral.my/news/story.aspx?file=/2011/9/27/it_news/20110927131729&sec=it_news

 


2) Launch by prime minister on 20 Apr:

http://www.umw.com.my/news/PressReleases/Pages/20110503_001_MakinginroadsintoVirtualReality%E2%80%93UMWPreviews%E2%80%98DuniaUMW%E2%80%99.aspx

3) Clients description about our product:

http://www.umw.com.my/duniaumw/Pages/default.aspx


4) our team interview has been published in "Business Economics" magazine (page 52, Oct16-Oct31 issue)

http://www.businesseconomics.in/?p=2652


5) One hour long interview of our team members was broadcasted on 24.10.11 by Bengali TV news channel 'Mahuaa Khobor'.



What our client Toyota UMW says about our product and its launch..... (Quoted from their official site)---

 

" The project ‘Dunia UMW – A Virtual Walkthru’ first saw light at a preview unveiling by Prime Minister Dato’ Sri Mohd Najib bin Tun Abdul Razak at this year’s Minggu Saham Amanah Malaysia, held at Stadium Indra Mulia, Ipoh, Perak on 20 April.

Ref. : 
http://www.umw.com.my/duniaumw/Pages/default.aspx

    Today, the door to this new age experience is open to the world. Dunia UMW was officially launched on 15th September 2011 at a special media extravaganza. The event graced by both Malaysian as well as the international media fraternity witnessed a video presentation highlighting key technology and functional capabilities of this new platform. Members of the press and media became the first group outside the Dunia UMW Project Team to have hands-on experience. The press were able to log into Dunia UMW via terminals at the event venue. Using Guest Avatars, they became the first visitors to enter Dunia UMW and interact vocally with our online Ambassadors.  "